Yann

vuePress-theme-reco Yann    2020 - 2023
Yann

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Notes
  • Accelerated C++
  • Slam book
  • CS229 Machine Learning
  • CS231n Convolutional Neural Networks for Visual Recognition
  • EE357 Computer Networks
  • CS224n Natural Language Processing with Deep Learning
  • CS228 Probabilistic Graphical Models
  • EE364A Convex Optimization
  • MIT6.824 Distributed Systems
  • MIT6.828 Operating systems
  • Additive Combinatorics
  • Real Analysis
  • GAMES101 Fundamentals of Computer Graphics
  • GAMES103 Intro to Physics-Based Animation
  • GAMES104 Modern Game Engine
  • GAMES201 Taichi-Physics Engines
  • GAMES202 Real-Time High Quality Rendering
  • Intersection Theory
Projects
  • Unreal Engine 4
  • Houdini
  • cuda
  • cesium
  • LeetCode Record
  • OpenGL
  • ROS notes
  • Jane Street
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  • zh-CN
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Yann

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Notes
  • Accelerated C++
  • Slam book
  • CS229 Machine Learning
  • CS231n Convolutional Neural Networks for Visual Recognition
  • EE357 Computer Networks
  • CS224n Natural Language Processing with Deep Learning
  • CS228 Probabilistic Graphical Models
  • EE364A Convex Optimization
  • MIT6.824 Distributed Systems
  • MIT6.828 Operating systems
  • Additive Combinatorics
  • Real Analysis
  • GAMES101 Fundamentals of Computer Graphics
  • GAMES103 Intro to Physics-Based Animation
  • GAMES104 Modern Game Engine
  • GAMES201 Taichi-Physics Engines
  • GAMES202 Real-Time High Quality Rendering
  • Intersection Theory
Projects
  • Unreal Engine 4
  • Houdini
  • cuda
  • cesium
  • LeetCode Record
  • OpenGL
  • ROS notes
  • Jane Street
Library (opens new window)
About
TimeLine
Languages
  • en-US
  • zh-CN
  • G A M E S 201

    • Lecture 01 Introduction
    • Lecture 10 Ray Tracing 2
    • Lecture 11 Deformable Simulation 01|Spatial and Temporal Discretization
    • Lecture 12 Deformable Simulation 02|The Implicit Integration Methods
    • Lecture 13 Fluid Simulation 01| The Particle-based (Lagrangian) Methods
    • Lecture 02 Lagrangian View
    • Lecture 03 Lagrangian View (2)
    • Lecture 04 Eulerian View (Fluid Simulation)
    • Lecture 05 Poisson’s Equation and Fast Method
    • Lecture 06 Advanced Data Layout
    • Lecture 07 Sparse Matrix, Debugging and Code Optimization
    • Lecture 08 Procedural Animation
    • Lecture 9 Ray Tracing

Lecture 07 Sparse Matrix, Debugging and Code Optimization

vuePress-theme-reco Yann    2020 - 2023